The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 13:13:20 GMT -5
Rules and Regulations Weaknesses Ancestral Magic Elemental Magic Voodoo Dark Magic Spell Application
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 13:14:32 GMT -5
To ensure that magic is not being abused on the site we have compiled a list of rules that must be followed at all times. - If your character casts a spell that will affect another person's character you must gain their permission first to avoid putting their character in a situation they do not wish to put them in.
- You can only use the spells provided below, if you come up with a spell you would like to use you can PM an Admin using the application below where we will review it and either accept it or deny it into the list of spells.
- If your character is an Elemental Witch/Warlock with the gift of Spirit this means they can receive visions given to them from beyond the grave. This gift will remain active so long as everyone follows the rules, if it gets out of hand it will be taken away. If you want your character to receive a plot based vision you must PM an Admin to make sure we have one available for you, because we have the plot pretty much mapped out so we know when we want certain things revealed and we may not have one at the time. If we give you the okay to create the Thread you will need to @ Admin (no spaces) and we will then respond with said vision. If you want your character to receive a vision about another character that doesn't affect the plot you must receive permission from said person to make sure it is okay.
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 13:21:28 GMT -5
- Disbelief: The act of denying or disbelieving in ones magical potential could cause a witch to unintentionally suppress their paranormal power.
- Fear: A distressing emotion caused by impending danger, evil, pain, etc., whether the threat is real or imagined; the condition or feeling of being afraid could cause a witch to involuntarily block their own powers for a short time.
- Overexertion: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
- Witchcraft: All magic can be undone through the use of witchcraft and with enough magical power any spell can be broken.
- Bound Objects: Spells that persist beyond the moment when they are cast require that they be bound to a person or object so that they remain active, if the object is destroyed the spell will end.
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 13:35:03 GMT -5
Description: Ancestral Magic is an extremely powerful form of witchcraft that is commonly practiced among the Native Americans residing in Sleepy Hollow. Ancestral magic draws energy from the power of the Ancestors who have been consecrated into Sleepy Hollow soil and remain attached to the land. However, ancestral magic is limited to the area where the witch's ancestors are buried. Without access to the remains, or to the earth in which they're consecrated, witches who practice ancestral magic are powerless. As a result, ancestral witches are very committed to their families and their coven, and the bloodlines of the witch families in the community typically go back centuries. Language used: Navajo [Found Here]Users: The Van Brunt Family- Locator Spell: A powerful spell used to locate someone through the use of ancestral magic. Using the wind, the ancestors move the sand, which forms a path along the map, pointing to the target's location.
- Incantation: háadish nitsʼééʼ łeeʼ sitą́
Ingredients: Map, Black Sand. - Pain Infliction Spell: The spell commonly allows a witch to inflict pain on dozens of people at the same time, though it requires a massive amount of power and concentration. The spell lasts as long as the witch/warlock says the spell.
Incantation: biiʼ diniih (Repeat as many times as Necessary) - Sacred Ground Sealing Spell: The spell functions by closing off a certain location to everyone outside the coven. The only way someone could enter was through an invitation by the witch/warlock who cast the spell or killing said witch/warlock causing the spell to break. (Please contact either Lori or I, informing us which location is sealed so we can include it in the place's description)
Incantation: dooda yah iighááh (repeat spell three times). - Sedation Spell: The spell will successful subdue the targets and knock them unconscious unless the target is too powerful.
Incantation: Gadyen nan balans, gadyen nan la foi. Se pou nou fe sa yo dwe fe. - Message Spell: A simple spell that causes a message to catch on fire and then be transported to the intended recipient.
Incantation: kǫʼ hane-al-neh - Ancestral Séance Spell: A ritual that allows ancestral witches to contact the spirits that are suspended between life and death.
Incantation: ah-hi-di-dail ánaasází Requirements: Assorted herbs, Stones, Possession belonging to the target, Blood from caster, Candles. - Consecration Ritual: This ritual is performed whenever a Sleepy Hollow Witch/Warlock dies to allow the Sleepy Hollow Witches/Warlocks to fuel the earth with magic, maintaining their link. If the ritual is not performed by sundown, the link is lost.
Incantation: Shí yíłtsóós tsʼin niʼ Directions: It involves dressing the corpse in white and sprinkling water and rose petals over it, cleansing it with sage and wrapping the body in black velvet and burying it in the cemetery.
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 14:52:56 GMT -5
Description: Elemental Magic is a magical practice that involves the utilization of the five elements Fire, Water, Earth, Air and Spirit. A witch/warlock will specialize in one of the five elements, meaning they can call upon their specific element with little to no effort on their part. However if they want to use an element they don't specialize in it requires a lot of concentration and practice sometimes causing the witch/warlock to overexert themselves. Language: German Users: The Dressden Family The Spells
- Inferno Spell: The spell will invoke violent flames over a certain location and trap the residents inside. The witches light candles and chant over them until torches ignite and the flames are replicated over a home.
Incantation: Rauch bösartig Hitze geschlossen die Fenster nach unten Ingredients: Candles - Flower Revival Spell: A simple spell that channels Nature to revive dead flowers
Incantation: Schöne Leben auf diese schöne Blume Leben in dieser schönen Blume Leben dieser Blume jetzt - Calling Spell: The spell causes the voices of the dead to surround the witch casting the spell. A spell which is to be used with caution as you don't know the intention of the dead, some may be there to help you, while others could want to hurt you.
Incantation: Warten Sie auf unseren Aufruf - Séance Spell: A ritual that allows witches to contact the spirits of the dead.
Incantation: Komm zurück zu mir Geist der Toten, komm zu mir zurück, Komm zu mir zurück Requirements: Possession belonging to the target, Blood from caster, and Candles. - Water Locator Spell: The spell causes the person the Witch/Warlock is concentrating on to appear in the water, allowing the Caster to see exactly where you are and what you are doing.
Incantation: Wie klar wie Wasser sehe ich dich Ingredients: Glass bowl of water, Three rose petals, Drop of caster's blood
- Fire Spell: A spell that is able to create fire or ignite flammable (and nonflammable) objects.
Incantation: Feuer
- Explosion Spell: A spell that violently explodes all objects surrounding the target.
Incantation: explodieren
- Telekinesis Spell: A spell causing a strong wind to move a person or object across the room.
Incantation: Ich nenne den Wind bewegen - Suffocation Spell: The spell which allows the castor to rapidly restrict the target's airways, stopping air from flowing and causing them to asphyxiate.
Incantation: ersticken
- Air Compressor Spell: A spell causing the air around the victim to become so dense that it slowly crushes their skull.
Incantation: Druckluft - Tree Growth Manipulation: This spell allows the user to manipulate the growth of trees, whether its allowing the tree to grow tall or using the branches to shoot towards the Casters main target.
Incantation: Baum tun, um meine Gebote - The Signa Spell: The one this spell is inflicted upon will feel as if they are drowning. He/She will be unable to breath and suffer from panic as water fills the lungs. It will result in death if not stopped.
Incantation: Lassen Sie die Markierung ich Sie setzen ertrinken
- Water Levitation: A spell that allows the caster to levitate water droplets. One must concentrate on the connection they feel with water themselves and will usually require some medium to use in the beginning. The energy level must be just right to produce the desired affect.
Incantation: Ein Tropfen Wasser, so leicht wie Luft
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 14:54:30 GMT -5
Description: Voodoo is a old form of magical practice used by a number of witches that developed from the traditions of the African diaspora and have been known to be used by witches/warlocks over 400 years ago. They are most commonly found used by those from St. Agatha, Maine . Language: French Users: None at the Moment. The Spells - Insanity Hex: A curse invoked by tracing a symbol [X] on the victim's hand while using the power of a cursed rosary, used to induce madness. The spell will drive the victim insane to a point where they become violent and kill. If a Hex like this is allowed to set in for too long, it can no longer be reversed. It is explained that hexes like this begin with magic, but after a while they alter the very chemistry of the brain, making them irreversible.
Incantation: Deja fou. Ingredients/Requirements: Physical contact, A lock of hair from the victim wrapped around the cursed rosary. - The Dreamcatcher: Twin mystical dreamcatcher charms adorned with animal bones and chicken feet can be enchanted to spy on any subject that has the other dreamcatcher.
- Poppet Death Curse: The spell is performed by stabbing a poppet with a needle while chanting. The victim will experience shortness of breathe, cold chills, weakness, vomiting blood and then unconsciousness. The victim will eventually die in a span of two days.
Incantation: Purger l'interieur, éteindre la lumiere dans cette font. Ingredients: A poppet, something belonging to the victim, and a Needle. - Death Curse: This curse allows a witch to punish someone by condemning them to a slow, irreversible death. .
Incantation: O se kwe pe se. Requirements: Physical contact with the victim - Truth Spell: A simple spell that utilizes a human like doll known as a Figure Veritas. It is used such that when it is stabbed through the “heart” , the target will be compelled to tell their darkest truths.
Incantation: Chế cao su đã. Chế cao su đã. Chế cao su đã Requirements: Figure Veritas, Knife
- Information Gathering Ritual: The spell allows the witch to establish a connection between them and the target's essence through their blood. A concoction of various herbs is then spread onto the witch's palms and upon physical contact, the witch will receive the information they seek from their victim's memories through visions.
Requirements: Ring of candles, Assorted herbs (Witch hazel, Diviner's sage, Vervain etc.), Physical contact with target, Target constantly bleeding
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 14:54:49 GMT -5
Description: Dark Magic is an extremely powerful form of witchcraft that draws on malevolent powers, and may be used for dark purposes that deliberately cause harm in some way (e.g. to injure or kill, to cause destruction or misfortune, or for personal gain without regard to harmful consequences). Dark Magic can be used by any Witch or Warlock. Language: Latin Users: Not Available at the moment. The Spells - Resuscitation Spell: An extremely powerful spell that defies the will of nature by combining the powerful magical forces of the Spirits, Darkness, and Expression in order to resurrect a person.
Incantation: Cinis os ex ossibus meis, et caro de carne ad animam. Requirements: Expression, Spirit Magic, Dark Magic - Suicide Spell: The spell stops the heart of the witch who is performing the spell to induce death, while tethering them to their body. This allows the witch to successfully enter the Other Side for an hour before they are brought back. They can even bring someone back with them if they are powerful enough. (Because your character could bring someone back from the dead you will need Premission from an Admin to use the spell)
Incantation: Mors est tantum temporaria eis ad me Requirements: A person, witch or not, that the Caster has a strong connection with. They will need to hold onto the Witch/Warlock the entire time, if they let go the Witch/Warlock will be lost on the Other Side forever with no way of coming back.
- Linking Spell: A powerful spell that allow the witch/warlock to link two people, including themselves in a matter of seconds simply by focusing. Whatever happens to one is also inflicted on the other, examples being Pain/Death.
Incantation: et nos unum sumus
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The Clairvoyant
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Post by The Clairvoyant on Apr 2, 2016 17:49:08 GMT -5
If you have any spells that you would like us to add to the list please Email an Admin with the application below. We will review said application and either accept the spell or deny it. Spell Name: Who Practices It: Ancestral, Elemental, Voodoo, DarkIncantation: Must match the language given to the type of magic practiced. Requirements: Do they need any herbs? Candles? Dolls? Blood of the victim, Etc. Not required. [b][font color="#898989"]Spell Name: [/font][/b][i]TYPE HERE[/i] [b][font color="#898989"]Who Practices It:[/font][/b] [i]TYPE HERE [/i] [b][font color="#898989"]Incantation:[/font][/b] [i]TYPE HERE[/i] [b][font color="#898989"]Requirements:[/font][/b] [i]TYPE HERE[/i]
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